THE CHARACTER HAD SOME FAMOUS INFLUENCES.Ī number of pop culture icons were gathered as resources for the character’s creation. ( Project Needlemouse would serve as the code name for the later game Sonic the Hedgehog 4: Episode I during its development in 2009). …AND HIS NAME WASN’T ALWAYS “SONIC.”Įven after Sega settled on the hedgehog, an idea proposed by designer Naoto Ohshima, the company tried out a taxonomically confusing name for the character: Mr. Of course, the hedgehog ultimately won, despite Sega’s concerns that most Americans wouldn’t have any idea what a hedgehog was. They wound up with a head-to-head battle between hedgehog and armadillo. When Sega recognized that this design would be too technologically difficult to pull off and that having a character who would pick up and throw things would slow down the game's fast pace, the company shifted its sights to the general community of “rolling” animals that could use their bodies as weapons. Early drafts of the brand’s hero envisioned him as a rabbit that could grasp things and fight with prehensile ears. Sega was bent on creating a character that would rival the appeal of Nintendo’s Mario. BEFORE SEGA LANDED ON A HEDGEHOG, SONIC WAS A RABBIT. He used this version of the game to create the algorithm that would make Sonic’s complex motion scheme possible. His prototype for the game featured a simple character rolling through a long tube while inside a life-sized ball. Here are a few things you might not know about Sega’s iconic standard bearer. Sonic the Hedgehog dashed onto the scene in 1991 to challenge the Super Mario Brothers’ video game dominance.
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